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TAKE A TOUR OF LONDON IN 360 VIDEO
Bad news VR fans word on the street is that the VIVE that was due to release 2015, will now be pushed back to Q1 2016. Which means the VIVE will be going head to head with OCULUS. Which means the Samsungs VR headset is officially the first consumer ready headset.
VR developers recently expressed concerns that HTC would delay the release of the Vive, ever since the struggling Taiwan-based smartphone company announced it would reduce its staff by 15% and cut costs by 35%.
Sony has been tight lipped when it comes to a release date for Project Morpheus only saying it will launch in the first half of 2016. So everything is okay on the hardware front, but a engineer working on the PS4 VR headset has revealed that they are still waiting on the software end.
Whether they're battling zombies in dark alleyways, leading classroom excursions around the globe or offering virtual front-row seats at the footy, Australians are forging the way in the brave new world of virtual reality.
The idea of donning a headset and diving into a virtual realm is no longer the stuff of science fiction. Anyone can get their first taste of virtual reality today, thanks to Google Cardboard – a cheap viewer which holds a smartphone up to your face as a window into a virtual world. Like that first glimpse of television in department store windows of the 1950s, Google Cardboard offers Australians a tantalising taste of what's to come.
A range of more advanced virtual reality headsets are due to arrive over the next year, including Facebook's highly anticipated Oculus Rift which is already available as a "developer kit" for early adopters. Like the birth of television, the technology is finally within our reach but we're still deciding how to put it to good use.
Adam Turner prepares to battle zombies at Zero Latency.
Rather than stand back and let others lead the way, three tech-savvy Melbourne friends took the plunge with the early-release Oculus Rift – working in their spare time to build a virtual reality suite in a suburban garage. Their dream became reality this month as their first "Zero Latency" virtual reality centre opened in a North Melbourne warehouse – letting architects walk through virtual skyscrapers during the day and gamers wage war against zombies after dark.
The Oculus Rift headset is dependent on an attached computer which means that, like Google Cardboard, you need to sit still and can only look around to explore the virtual environment. Zero Latency breaks these shackles to offer "free roam" virtual reality, thanks to whisper-quiet lightweight PCs in backpacks which drive the Oculus Rift headset and attached headphones.Read More
Interesting article we have found here. Like the sound of playing tennis against Sharapova in VR. I'm not the biggest tennis fan but VR tennis...might be a whole new ball game. Click the article below to read more
Some people aren’t yet convinced that virtual reality is the next big thing. Others say it’s going to be a revolution.
Three Oregon-based entrepreneurs speaking on Thursday certainly fall into the latter camp.
GeekWire reporter Jacob Demmitt tries out the HTC Vive in Seattle.
360 Labs co-founder Thomas Hayden, ZeroTransformfounder Justin Moravetz, andWILD founder Gabe Paez spoke on a virtual reality panel at TechFestNW in Portland and each expressed optimism for the virtual reality industry.
“People are ready for a new revolution in technology, ” said Paez, whose company is building multi-sensory games and experiences leveraging virtual reality. “Taking the Internet, moving to mobile, and now with virtual reality — it presents an entirely different way of interfacing with technology where it’s truly centered around us and our natural human perception of the world, which is first person.”
The concept of virtual reality is not exactly new, but over the past few years advances in technology have enabled developers and engineers to come up with impressive hardware devices for everyday consumers like the Oculus Rift andHTC Vive that run equally-innovative software.
GeekWire’s John Cook tries out an Oculus Rift virtual reality headset at CES 2015.
A couple of days ago, a rumor surfaced suggesting that Samsung has a new lineup of phones in the works that will be part of a new Galaxy O series of handsets. It was unclear as to what kind of devices the Galaxy O series might be, butthanks to a report by Piper Jaffray analyst Gene Munster, we might have a better idea.
According to Munster, he claims that the Galaxy O series of smartphones could be related to virtual reality. He writes, “We believe Oculus in combination with Samsung could either launch a new phone series for VR as they are rumored to be releasing the “O Series” or, alternatively (but unlikely), it could be an all in one wireless VR headset.”
It is unclear as to what a phone dedicated to virtual reality might be like, but perhaps it could be a phone that will fit perfectly with the Gear VR. While Munster believes that it is unlikely that it could be a virtual reality headset, we’re not so sure we should close the door. Recently Samsung had confirmed that a new Gear VR is coming soon, so perhaps an all in one VR headset might not be that much of a stretch.
However it would be an odd choice to call the headset a “Galaxy” device since the Galaxy name is usually reserved for tablets and smartphones. In any case take this with a grain of salt for now, but hopefully we will find out more in the coming weeks.
Intel is pushing its RealSense technology for VR game and app developers and powering a new Razer VR camera that will ship in Q1 2016.
At the Intel Developer Forum, Razer introduced a new prototype camera that uses Intel RealSense depth-sensing technology. Razer will release the VR camera, which has not yet been named, in Q1 2016.
This is the first public announcement about a consumer VR device that uses Intel technology, which Piper Jaffray senior research manager Gene Munster believes is a positive for the entire VR industry.
“There are smart people at Intel who are making bets on VR, which may be placeholder or may be something more substantive, but it helps the overall industry because as these smaller companies go to get financing and investors think about this technology, having Intel attached is another step in the credibility ladder,” Munster says.
Munster also believes VR will be a driver of new PC sales, since new VR head-mounted displays like HTC Vive and Oculus Rift will require a lot of processing power.
Other analysts have similar thoughts about Intel’s involvement in VR and AR. According to Tim Merel, managing director of Digi-Capital, “AR/VR’s unique processing needs could be the next big market for Intel, Qualcomm, Nvidia, AMD and ARM.”
“Intel has been playing a bigger role in VR, but not with the brand,” Gartner analyst Brian Blau says. “They’re supplying components for VR and AR systems. I’ve heard Intel chips are part of different vendor’s head-mounted displays.”
Blau notes that Intel and Razer do have competition in this market. Leap Motion has similar technology that has been available for a few years. And PrimeSense, which was acquired by Apple in November 2013, also has similar technology, although it has nothing currently available on the market today.
Intel INTC has also joined the Open Source VR (OSVR) platform, which includes founding member Razer. Ruben Mookerjee, vice president and general manager of Razer’s peripherals business unit, hopes that by adding OSVR support for the RealSense camera, it will encourage developers to create VR games around its depth sensing technology.
Mookerjee says the Intel RealSense technology demonstrated at IDF shows how developers will be able to use the camera’s 3D modeling capabilities to show an actual real-time model of a user’s own hands in VR, instead of just an avatar. The camera will also have AR capabilities similar to the Microsoft HoloLens.Read More